should also happen to artefact raiders.
yeah please .. artefacts stays since start at the latest color
should also happen to artefact raiders.
yeah please .. artefacts stays since start at the latest color
THe siege is already unfair ... ppl who tryhard got the same like someone who does nothing (really nothing, just part of group / alli / league).
Isn't it the system to be rewarded by your doings?
Don't blame the system when the player sucks
dont change hp / dmg / etc on inggi / gelk / abyss forts .. put mithril rewards in it.
Then the players come to get them.
Bring back rang rewards .. now 80 % is afk / auto-attack afk in tia raid .. because u got your reward for doing nothing .. yeah.
That everyone has a chance to see and kill Dabra to gain Gold-Keys in Tia-Eye .. Dabra need to be boosted.
Now there are severy players around who farming Dabra solo and got 50+ Keys for themself.
That is an easy way to farm Lv 110 .. and just 2-3 ppl can earn it .. because they kill them alone and on cooldown.
Somehow we have here just 1 Master and 1 Expert.
On Retail and Classic 2 Experts was possible.
Essence and Aether can always be maxed.
Timetable for Siege is strange anyway:
Fortress | Amount to Attack / Deff |
---|---|
Temple of Scales | 4 |
Vorgaltem Citadel | 4 |
Altar of Avarice | 6 |
Crimson Temple | 6 |
Kysis | 5 |
Krotan | 6 |
Miren | 6 |
Lower + Roah / Asteria | 5 |
Rakurai You mentioned the Siege Weapons and Gate issue but used it on your own in a Group of two.
Reducing AP gain or Weapon DMG just because the player are lazy and don't wanna craft there own weapons? We needed one weekend to level one Master and one Expert with 3 ppl to obtain these Siege Weapons.
We tryied to sell them but nobody wanted.
Then they say the damage and how less AP they got from the Gates when we was around with our Siege Weapons.
And now the damage of the Siege Weapon is decreased.
Where is now the benefit for these? The hard working to craft them? Both sides started to craft them too and can use it as well (and they do, also in small groups).
The User of a Siege Weapon is still fightable and need to be protected or the Siege Weapon is gone and you can't use an other one in this Siege.
And you needed 5 Minutes to kill a Gate with one Weapon .. that is a enough time. Now it will take more, how much more we will see.
Siege Alli / Group Issue
The Kill-Quests to obtain the Godstones are just working solo or in groups, not in an alliance. So if the Support Cleric want that kills to, a group is needed or this quest will be never finished.
The lack of OpenPVP pushed these issue into the Raid, because just there you can find some enemies.
The items is avaiable from seasonal tree. Just follow the timetable you can easily gather on Google.
I looked at the starting post .. "boss not spawn". so I assumed that is true.
If the bosses will spawn, then is everything fine.
Yeah, please.
Without these mobs we cant level up to 5
yeah .. please ... it's annoying to buy them one by one
The main problem is that the server is now and not popular enough.
Thats why there just a few player online.
I like the server configuration, drop-rate and exp-rate in week is okay .. at weekend it's very good.
I can do around 1.400.000 Ap per week with some exchange .. and I don't go dred because the entry took very long.
Getting Manastones / Enchantment-Stones took a while .. yeah.
We need more player on this Server .. nothing else.
On Elyos Side we can ran everything with our 3 ppl Legion.
Eso, CoB, etc.
For BT we search some ppl over LFG.
its a normal behavier of aion 2.7
With Fortress Quests you can make
40 x 40 x 120 x 120 medals.
That should be enough with Eso, Chamber, Raid, Rifting,. etc.