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  • Nerf all reshanta and inggison/gelkmaros forts gates/dux hp to the ground so 6 players can take fort in 15mins without pvp. Last time you were balancing it you aimed for 200+ players online + 2.7 was main content. Now we have tiamaranta as main thing. And there wont be 24-man alliances to capture it. Make it side thing available for few players to do.

  • Nerf all reshanta and inggison/gelkmaros forts gates/dux hp to the ground so 6 players can take fort in 15mins without pvp. Last time you were balancing it you aimed for 200+ players online + 2.7 was main content. Now we have tiamaranta as main thing. And there wont be 24-man alliances to capture it. Make it side thing available for few players to do.

    Hello, this is clearly not our vision at the moment.

    While it is indeed a side thing compared to Tiamaranta siege, we will not balance such sieges so that little groups of players can do it. The revert on the Dredgion Commander DMG has been done to make Defence siege more balanced but also to offer the possibility to attack these forts with more people when Balaur will take it. On such situation and with the current growth of the server we will not nerf it as you ask.

  • ehm, and what reward bob gets for participating? leader will get fort to get more pots and consumables. bob will end up with nothing so he wont come next time. You could add something to encourage players to come there. Look at tiama its easy/fast gives mithril and 10k ap per fort. Many players go there. other forts are forgotten because it takes too much time to take over it and too little to defend. Something has to be changed there

  • ehm, and what reward bob gets for participating? leader will get fort to get more pots and consumables. bob will end up with nothing so he wont come next time. You could add something to encourage players to come there. Look at tiama its easy/fast gives mithril and 10k ap per fort. Many players go there. other forts are forgotten because it takes too much time to take over it and too little to defend. Something has to be changed there

    All the players participating gets at least 25k AP with gates and duxes + medals - other than that, the leader of the conquering legion can share all the rewards and the defence rewards with his legion members. If you are not in a big legion, nothing stops you from building ally yourself since you seem to have the time to do all those sub-sieges.

    You can also expect pvp if you decide to go to the other faction fortress.

    Nothing "has" to be changed, remember that this is lower version siege and shouldn't in any way be better than the ones of the new version, or all the interest of upgrading to this later version would be lost.

  • On retail inggi/gelk were daily thing... as good as tiamaranta. You made forts this thick that 24-man alliance struggle to take it in 30mins with noone defending. And that this is LOWER version siege so maybe it should be EASIER than current verion tiamaranta?

    It looks like you set hp of things as you please, without thinking about whole balance.

    It's not the game where you aim to do everything daily, players do different things during their online time. Wouldn't it be cool if activities like RvR siege were available? Remember that we play on 180 players server and often players struggle to find 6 man group for CURRENT content during entire day. How am I supposed to gather entire ally for siege at set hour with rewards worse than tf ?

  • On retail inggi/gelk were daily thing... as good as tiamaranta. You made forts this thick that 24-man alliance struggle to take it in 30mins with noone defending. And that this is LOWER version siege so maybe it should be EASIER than current verion tiamaranta?

    It looks like you set hp of things as you please, without thinking about whole balance.

    It's not the game where you aim to do everything daily, players do different things during their online time. Wouldn't it be cool if activities like RvR siege were available? Remember that we play on 180 players server and often players struggle to find 6 man group for CURRENT content during entire day. How am I supposed to gather entire ally for siege at set hour with rewards worse than tf ?

    First of all, for playing myself, you can take the fort in less than 20 min with 24-man alliance and a few siege weapons - and it shouldn't be easier than Tiamaranta siege because Tiamaranta siege and Gelk/Inggi siege are fundamentally different in the way they work.

    Second point - we actually think a lot about balance and this is why it will no be nerfed, as i said before what will happen if 6-man can own a fortress in 15 min ? Everyone will start to do it and then you will have 30 people on each siege to get a stupid number of platinum medals, which will take maximum 10 min with all these people and a 6-man nerf - making us forced to buff again. This will make a endless cycle where no one will ever be contented. The way it is now is the most efficient way to make it "not easy" but also "duable".

    You said it yourself, on a 180 people server if people decide to start doing Gelk/Inggi siege everyday because they have more time (as everyone start to have all the karhun's symbols they need, Raksang and Rentus will be less done) - everything will be good for the balance. The Siege is available to all, players just don't do it.

    Once more i repeat, lower version content should not be more rewarding than later version content.

  • First of all, there are 24 players on tiamaranta siege which is way more popular than inggi/gelk/reshanta. You cannot assume 50% of online players on one raze will go siege, 10% is plenty for lower lvl content. On tiamaranta its 20-30%


    Second, on retail forts in inggison/gelkmaros were giving mithrils on higher ranks, you guys did some carazy things with rewards from siege over the server lifespan, you could just find patch notes I found and read rewards as they were in 3.9. Btw. who cares about medals if you packed every single instance with them?

    Third, where is the problem if 30 players join siege to fight each other on siege? You are able to change amount of medals to match retail or even buff it like you did with 3.9 content.

    Somehow on the very first month Gee was able to balance siege very smooth, I dont say he should buff/nerf/adjust things daily like he was, but any activity would be better then none. I have no idea why you dont even try doing something with it, he is surrounded by gms and noone sees anything but tiamaranta.

    You did so many votings on discord asking players what content they like, so many players wanted pvp over pve. How it is that everyone is sucked by farming keys in tiamaranta eye and farming mithrils in instances ? its big kekw from me

  • dont change hp / dmg / etc on inggi / gelk / abyss forts .. put mithril rewards in it.
    Then the players come to get them.

    Bring back rang rewards .. now 80 % is afk / auto-attack afk in tia raid .. because u got your reward for doing nothing .. yeah.

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  • dont change hp / dmg / etc on inggi / gelk / abyss forts .. put mithril rewards in it.
    Then the players come to get them.

    Bring back rang rewards .. now 80 % is afk / auto-attack afk in tia raid .. because u got your reward for doing nothing .. yeah.

    healing dosnt get rewarded.

    Ppl will start going solo to sieges - on asmo side we still build league.

    Things like on classic will happen, leaving the group few seconds before the boss is down. Healers end up with nothing.

  • healing dosnt get rewarded.

    Ppl will start going solo to sieges - on asmo side we still build league.

    Things like on classic will happen, leaving the group few seconds before the boss is down. Healers end up with nothing.

    Agreeing with this part - bringing back rank rewards would make siege unfair.

    As for the idea of the mithril medals in Inggi/Gelk that has been discussed a lot, i will mention it again to see if we can find some solution.

  • THe siege is already unfair ... ppl who tryhard got the same like someone who does nothing (really nothing, just part of group / alli / league).

    Isn't it the system to be rewarded by your doings?

    Don't blame the system when the player sucks ;)

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  • THe siege is already unfair ... ppl who tryhard got the same like someone who does nothing (really nothing, just part of group / alli / league).

    Isn't it the system to be rewarded by your doings?

    Don't blame the system when the player sucks ;)

    but healer still doing things - healer will suffer the most when the rank system comes back.

    we cant afk in a ally cuz other players want that we heal them.

  • Sorry but Ranking System is just a trash system made by NCsoft that doesnt really fit here, neither it did on Retail back on the days because of Western Mentallity.

    People will not join big alliance > Mostlikely fill with noobs/ungeared and you will not get tier 1 rewards like that.

    Classes (chanter/cleric) on support stigmas will have harder time to earn T1 rewards against those who decide to go solo on DPS.

    People will start trashtalking suppoters for actually decide to go solo or in dps because they get no Heals > Sieges became harder and more drama to discord/game.

    People will start to kill trading. And im pretty sure no one of you will be scouting whole Siege making sure no one is on X/Y position getting kills/killed by opposite faction to earn T1 reward to report it instead of full dpsing boss to earn your T1 reward.


    If everyone gets same reward that incentivates everyone to play their own style and join siege. Yes, it sucks that top dps unga unga gets the same reward as that poor little guy that has starter gear and blue weapon. But if only unga unga players will get reward, rest of people will stop joining sieges, which means not even you will get rewards because there wont be enough people to do it.... kinda like its what happening on Ingi/Gelk/KKM = rewards arent mithril > people not joining because not worth to spend time.

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