Posts by Rakurai

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    Again. Its MUCH MUCH MUCH easier than classic and than retail. Literally u can play 2-3h per day and have full gear.


    My conclusion is this: We got a very simplified, really good version of the server.
    It is full of facilities that P2W Classic has never had and will never have. You don't have to spend a penny on this game to have skins, candies, titles, socketings.
    A private server does not have to be a kindergarten where admins puts on your shoes and ties shoelaces.

    2-3 hours and you are full gear in 5 months yes.
    you dont have to spend a penny on the shop but you will need 1200 Elden Coins x 7 just to socket your gear. Which leaves again months if you want to finish one char.

    And just because it is easyer then something extremely worse doesnt make it good.
    And if it where so fucking good, people would not quit in waves.
    When i started 3-4 weeks ago it was two alliances on each side at siege, now asmos barely get 2 groups, not even talking about a viable group condition.

    But sure everything is totaly great, the server is flurrishing and alive.
    Keep being in denial.


    I think it is focused so much here, to keep people playing for a looooong Time, that you totaly forgot to make playing it feel fun and rewarding.
    Right now there is 0 motivation to keep playing here. You can finish PvE gear in a week with a bit of luck at stormwing. but you dont have pve content beyond that. Padmarashka hasnt been killed once since i am here, simply because lack of players.
    Meanwhile you need months to finish PvP gear, and at the end you cant even PvP with it.

    Name 3 Non retail like / Instant Progression PvP servers that are still up and running from the last 2 years to 6 months.

    while there is no current example of servers that are still running, NotAion was by far the longest running server with the most players of any server out there for over 8 years. No "retail-like" server matches this. And if a well managed NotAion would open again, it would be very successfull.

    But this isnt the point here because noone is asking for instant progression, full pvp only server.
    people are asking for things to not be retail like, and for some more PvP enticement.

    If you take retail like, with all its inconvenience, and bad designs that are just made to make you spend money, and you remove the "spend money" part, all that is left is just a very bad designed game. Artificially prolonged progression, manastone failrates, enchantment fail rates, randomt stats on gear.
    All that is designed to make you buy socketing aids, enchantment aids, gear reroll scrolls, drop boosters etc.

    Enchantment rates are pretty much so bad here that i am forced to spend every single elden coin i get on 100% socketing aids. And i have already donated like 80€ most of those coins used to just socket my gear. Because there also is no retail like supply of manastones that you could just buy. If I farm 3 hours Dark Poeta with a drop boost, i might just get 3 Mboost stones. i am definitly not daring to waste those.

    So what we are left here with is realy realy bad and unrewarding gameplay. It takes weeks to month to grind PvP gear, which leads people to try and find shortcuts, abuse siege gate mechanics for example, or they just quit right away. With sieges being a very sensitive to balance event, it is also very frustrating if you see the other faction has 3 times the players you have and winning is basically not an option.

    Yes you can Farm AP in Dark Poeta, and it only takes about 20 hours and 1900 elden coin to buy just the weapon, and even then you have 0 of the medals needed.
    Yes you could high theoretically farm AP in dungeons, half of them are locked behind enemy fortress gates and not accessible, and even if they would be accessible, it would be not quite rewarding at a measly 30k AP per day for running all 3 KKM instances with 6 people.
    And even if you do all that, your left with a very limited amount of platin medals to buy any meaning full gear, and again the access often even more limited due to siege situation.

    for example right now winning siege is out of the question, Contribution medals from sieging regardless is questionable if you dont win attack or dont deffend successfully your left with nothing. leaving you with taloc for 1 medal, and right now asmos still own one fort in gelk, making 2 extra platin medals. That is 3 medals a day, makes 39 days to just buy the weapon.

    Dredgion is at such an inconvenient timing that if you want to be efficient you have to rush PvE dredd, because you only have 1 hour after siege for 3 runs. it would help if sieges would have a more sensible schedule, having siege every single day, is also a problem to both pvp and Pve players. PvE players can not do PvE content when they return from work in the evening because they are imediatly begged to help with siege, or they wont find players to form a group, and vice versa people are missing at siege because they rather do PvE.
    If you have lets say, Siege only every second or 3rd day in gelk, and every other day in upper abyss, those that want to do less zergy pvp can do dredds on the days off and the others can pve.

    Another highly inconvenient design are stigma shards, it costs clerics, sorcs, chanters and some other clases an easy 3-5k stigma shards to switch from one build to the other. Making me think twice if I would do PvP now, because its a serious investment to switch to that build.

    Open world is so non existant, that your PvP daily quests turn into weeklys, and even those you often cant finish.
    And Silentera was nerfed so dead that it is not worth for anyone to go there exept maybe absolute new players in need of platin coins.
    Elden Coins drop infront of gates have not had any effect as well, them being tradeable doesnt change anything, because again, there is no retail like economy, there is no assigned worth to a coin that you would be willing to pay. I have not seen anyone sell these or ask to buy them yet.

    Siege rewards for the Fort Conquerring legions are also too high. They are tuned for thousands of players not 50. Crafting potions, buff food, scrolls etc is pretty much obsolete because your flooded with them, which again , doesnt help the economy one bit.

    People are quitting, and the people that are not quitting are only still here because of friends in the legion or because of hopes that 3.9 will make everything better. We had 20 members just in the legion alone that had been inactive for over a month and showed no signs to ever return.
    New people that are joining, make pretty much just a horrible experience, which if it doesnt make them quit right away, they surely wont recomend it to their friends.

    You need to understand your playerbase, most of your players right now as far as i have heard and seen are former aion classic players, that didnt like how grindy and pay2win the NcSoft aproach is, and they come here hoping that it is significantly better here. Then they waste 50 manastones on a single piece of equipment, are forced into braindead grind content and realize, nothing here is different exept the missing shop to compensate for all that is bad.

    This is not all my own opinion, I have asked for other peoples suggestions on our legion discord too, and tryed to bring everything together into this post.

    The person with siege weapon is easy target, why not focus them? The easy way » focus » kill the player with siege weapon » *poof * siege weapon away » problem solved. The crybaby way : open thread in forum.

    This is quite the funny way of putting it, since you are crying now that you cant abuse the system any more.
    I couldnt care less, im Asmo, I wrote this as an issue after hearing of many frustrated elys that dont like to siege anymore because they dont get anything from it.

    On the side you dont want anybody to use them, because hey then it would be same ap for everyone again, and another reason to nerf the dmg of siege weapons. because if even just 3+ weapons are there gates fall within a matter of seconds and defending will be impossible.
    There is no counterplay against this. "just target the ones with the weapons" Templars with BG exist, DP heals exist, clerics exist. Simply using the weapons on the beefiest equiped char will make this whole operation obsolete and you know that too.

    So please quit pretending. It is all about your personal gain, thats why you wanted to sell them and not give them away for free like we do on asmos.
    You want all the AP, if its not AP you want all the kinah, you want all the kill quests, instead of doing them aside from sieges.
    You are never out of reasons not to be an egoistic player and just proved my point.

    and im also the last one to have a "retail like aion" at least not the way people envision it here. If i wanted to have a grindfest server i can go the real retail servers. At least my job would allow me to whale a bunch of money on cash shop to keep up. but having a job is "lazy" for Aion players aparently.
    I mean seriously guys..

    Edit: I think most of you are mistaken in thinking a p-server can be retail like. You dont have a retail like economy with 120 players max, you dont have retail like sieges where 500 players are on each side, you dont have retail like rankings, you dont have retail like dungeon activity, nothing on a P-Server is retail like. And change my mind but most dont want "retail like" or else they wouldnt come to private servers if retail is so great. XD

    Rakurai You mentioned the Siege Weapons and Gate issue but used it on your own in a Group of two.

    And you needed 5 Minutes to kill a Gate with one Weapon .. that is a enough time. Now it will take more, how much more we will see.

    Siege Alli / Group Issue

    The Kill-Quests to obtain the Godstones are just working solo or in groups, not in an alliance. So if the Support Cleric want that kills to, a group is needed or this quest will be never finished.

    The lack of OpenPVP pushed these issue into the Raid, because just there you can find some enemies.

    Now this is very much correct.

    I did this once at Krotan, with 0 asmos around. Which has the neat side effect that noone got fucked over their ap participation reward and noone was harmed, noone left the game frustrated.


    Not quite correct is that it takes 5 minutes to kill a gate. Because the main place of issue we are having is not at kkm. It is at ingi and gelk where a single weapon oneshots the second and third gate.


    Also incorrect is the assumption that more single players and groups with weapons of their own will fix this. As we whitnessed a few days ago where elys came with 8 weapons and still couldnt make it because everyone was greedy and not playing as a faction teamed up.


    And lastly the lack of open pvp is indeed a problem i also mentioned above. However the solution should not be to ego siege and instead encourage ow pvp, or dedicate an FFA map or somth else.


    Edit: i never condemned using siege weapons, and i said it is by far the most efficient way to make ap.

    My Problem with this is that sieges wont work if people dont strategize and team up.

    If you cannot be on same progression level of someone who can spend 14 hours a day, its your problem, it happens here, it happens in any MMO with gear/level progression.

    Well in any other MMO/game the working people can cash their stuff.
    An MMO will always want either time or money.

    Thats why im saying, if you dont aknowledge this issue, your gonna have no population because people have to work, people have familys, people are not in school anymore with plenty of holidays and time.

    And no im not asking for a pay2win cash shop, im just asking to make it a fun and fair experience for a broad community, and not just for 10 shut ins.

    Besides, if you realy want us new players to go the same route as old players, give back unnerfed silentera so i can have full abg in 2 weeks too xD

    In essence you want a server that only jobless, full time Aion players can enjoy.
    And then your wondering why the vast majority is leaving the server again once they realise that we kept all the inconveniences that are designed to bring you to the cash shop are kept with the cash shop option being removed, making its simply an unsatisfying experience.

    Giving people free AP30-40 that by the way, some of us have spend alot of resources buying, enchanting and manastoning them and it will be not fair for us will bring nothing good at all to the server, because those people wont do PvE at all to bring stuff to broker, they will take what is already barely on broker to use it for themselfs and cry there is not enough resource to manastone/enchant.

    This is always the case in any mmo, on any server.
    Gear you have farmed tidiously will come free of charge, or even in the cash shop later for grabs so new players can catch up the old players.
    in Blade and Soul the Gear you got from campaign was always updated to a new standard.
    Or even on classic you farmed gear in 1.9 and later in came in the cash shop for 25$ sooo yeahh hardly and argument.

    I mean I have E50 gear now, and id still welcome this change for new players.

    Same goes for enchantment stones, yes of course you could play 12 hours a day, play 5 chars, and get easy +15 everything. But some people have a life and a Job, and get home at six maybe with 3-4 hours to spare in which time they might have to Siege, Dredd and do 1 dungeon...then that time is already up.

    And for PvP I would love to PVP, but I dont even find enemies. I maybe found 2 people in Silentera in 3 weeks now, and been to ingi couple of hours trying to kill people doing their plat dailys, without much success..
    But is this now because noone wants to PvP?? or is it more like these are not quite the ways to pvp...farming new players that try to gear up.
    What about FFA maps, 1v1, 2v2, 3v3, what about ways to enable actual PvP and not just Zerging some poor noobs lol.

    Doing Dredd solely for AP is another issue that is caused by not giving People easyer access to PvP gear. Why would they do PvP in dredd with devanion gear if they need AP to buy PvP gear and thus need to rush captain in a dps race to get there first.. xD If everyone would have at least some pvp gear you would see some PvP in dredd too..

    In a way, all your arguments are sounding like "I want others to suffer because I have sufferd" which realz is just a sad mentality not helping the server at all..

    Heyyy there, Veteran player here with a couple of ideas, issues noticed and just general input.


    first off some compliments, server is running smooth, i encouterd about 0 bugs that would interfere with gameplay this makes Elden Aion surely one of the top servers ive been on over the last decade.

    Now to some issues regarding general gameplay:
    Enchanting: Manastones and Enchantment rates are bad as hell, feels even worse then retail. On Eternal gear i almost never get 2 consecutive manastones in, ive wasted stacks of 100 manastones on a single gear piece. This feels like forcing me to save all my elden coins to buy 100% socketing aids, which i am okey to use for the last 2 maybe even 3 slots but not for every single one of them.

    Enchantment also feels quite bad, Ive wasted a bunch of 85-100 Enchantment stones on an Eternal 55 weapon, 90% of them failed, leaving my weapon on +2 this far..

    Problem with these two topics is mainly that we dont have a retail like economy to use retail like enchantment. There is no supply of enchantment stones in broker, Kinah is inflated anyways, so this simply doesnt quite work.


    Sieges: ive noticed a paticular problem with sieges...and that is egoistical gameplay. It happens mostly on Ely side as far as ive seen, where the people dont go in ally anymore and instead try solo or small groups with siegeweapons to get all the AP off gates for themselves.. which granted, its the most efficient way right now to get AP gear fast as you get around 100-200k AP per gate if solo or duo. This leads to chaotic sieges, and frustrated players that want to siege but dont get anything from it because some people claim 99% of the AP for themselves.
    I know you cant quite fix the Ego problem of people, but maybe there is a work around to add relics to siege rewards and remove AP from gates in exchange. Forcing people to make good tactics and lead good Alliances for AP rather then everybody trying to fight for themselves.

    General lack of PvP: Also partly a people problem, but I also think pvp isnt quite encouraged here, altough its a big part of Aion. Maybe it is lack of motivation to pvp since its not that rewarding, maybe its a feeling of not having a chance anyways since your starting with absolutely 0 pvp gear and have to fight veteran players in maxed out everything.
    My idea is to give new players e30 or e40 pvp gear to starts. to both sides. Just to enable people to play PvP from the start and not first do weeks of PvE to finaly get some gear to start even trying pvp. these old sets provide some dearly needed PvP deffence stats, while still leaving big gap to the 50+ sets for improvement.


    Well thats all I had on my mind right now.
    keep up the good work and have a nice day!